Creative
Design immersive moments that blend story, light, motion, sound, and architecture into experiences people remember long after they leave the room.
Church has historically been a driving force behind art, music and expression. And we believe it should be today.
Join us on an ambitious journey as we explore the possibilities of storytelling in the digital age. Think the Vegas Sphere, but built to tell stories that change lives.
No two weekends are the same. The Wonderwall transforms the room into a responsive visual canvas where story, light, music, architecture, and motion work together to create experiences people can step inside.
We operate at the intersection of live performance, cinematic storytelling, and technical precision. A lean team executes at a level more commonly associated with arena tours and high-end broadcast environments.
Blend the physical stage with real-time virtual production to create experiences for the room and the camera. Using Unreal Engine, GhostFrame, RED workflows, Disguise, and advanced media systems, we are pushing the limits every week.
A 3,400-seat room powered by broadcast, XR, tracking, audio, automation, LED, and real-time rendering systems.
Approx. 3,400 seats
1,700 floor / 900 balcony 1 / 800 balcony 2
Live congregation, performers, cues, and cameras
Full UHD HDR video core
Ross Ultrix 12RU core router
Ross Acuity switchers
Barco E3 screen control
RED KOMODO-X 6K cameras
S35 global shutter camera system
Integrated with Megapixel for GhostFrame
Disguise Gx3+ (7x) Media Servers
Disguise Gx3 (10x) Media Servers
Disguise Rx3 (12x) Render Nodes
Silverdraft Demon Workstations (4x)
Unreal Engine, Notch, TouchDesigner
Set extension through Disguise / D3
GhostFrame with 3 slices
Stype RedSpy camera tracking
Stage Precision grid with TiMax talent tracking
Vanish 105' x 26' / 6 high-res doors 101.4' x 24.5' / floor 44' x 46'
ROE BP2v2, ROE Vanish, ROE BM4, ROE Jasper
Megapixel HELIOS LED processing
TAIT motion control
DiGiCo Quantum7 FOH / Quantum5 monitors
L-Acoustics L2 + L-ISA
Immersive audio integration
Robe, Martin, and Chauvet lighting
Robe iSpiider / Robe Forte FS
Martin Mac One / Chauvet Pxl Bar 16
Design immersive moments that blend story, light, motion, sound, and architecture into experiences people remember long after they leave the room.
Execute high-stakes live experiences with precision and calm under pressure. Every cue, transition, camera move, and lighting change contributes to the story unfolding in real time.
Engineer the infrastructure behind the most ambitious live storytelling environment in the room today, spanning XR workflows, real-time rendering, playback systems, calibration, signal distribution, and media integration.
Build real-time environments and story worlds that run live.
Run the Disguise, RenderStream, GhostFrame, and signal-chain work behind a live room and broadcast XR stage.
Support Disguise media server programming, content workflows, and immersive production systems while growing in real-time rendering, XR, and live show technology.
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“Nothing like this had ever been done before in front of a live audience in a room anywhere near this size.”
VP Faith & Performance Diversified
“These systems allow a small weekly crew to run a production comparable to major touring or broadcast events.”
Creative Director Crossroads Church
“The largest known use of GhostFrame technology in a live venue with an in-person audience.”
Technical Project Manager Disguise